
你好,我是 Hi, I am
产品经理 Product Manager
2 年互联网产品经验 2 years in internet products
教育背景 Education
当下正在接受的系统化训练。 The systematic training I'm currently receiving.

实习经历 Experience
聚焦 TikTok 多账号基础设施中的通知体验——定位账户中心在多账号场景下通知上下文缺失的核心问题,推动通知系统从”设备级”演进到”账号级”。
对标 Instagram 的账号标签化架构,调研其通知路由与上下文承载方式,提炼出可落地的 labeling pattern。
起草 per-account notification routing & labeling 的产品需求文档,与基础设施与设计团队对齐方案,推动在每一条通知中清晰呈现”这是哪个账号的哪件事”。
Focused on notification experience within TikTok’s multi-account infrastructure — identified the core issue of missing notification context in multi-account scenarios, and pushed the notification system to evolve from device-level to account-level.
Benchmarked Instagram’s account labeling architecture, investigated its notification routing and context-carrying patterns, and distilled an actionable labeling pattern.
Drafted the PRD for per-account notification routing & labeling, aligned the design with Infrastructure and Design teams, and pushed every notification to clearly surface “which account, what event”.
主导 AI Skills Hub(skillhub.tencent.com) 的端到端产品生命周期——一个面向腾讯全球工作室的 AI 能力聚合平台,上线后沉淀 33,000+ 个 AI skills,显著加速各工作室在制作管线中的 AI 采用。
参与 PUBG Mobile “Bruce” AI 战斗伙伴(6 亿+ 下载)的产品定义:结合大语言模型与强化学习,起草支持”实时语音指挥 + 战术协同”的 PRD,GTM 上将其定位为手游射击品类第一个可被玩家语音指挥的可协作 AI 角色。
设计基于阅读行为的 tag-based user segmentation 系统,自动为用户与内容打标、撮合相似用户与文章,为精准分发场景提供底层能力。
Led the end-to-end product lifecycle of AI Skills Hub (skillhub.tencent.com) — an AI capability platform for Tencent’s global studios. Post-launch it accumulated 33,000+ AI skills, substantially accelerating AI adoption across production pipelines.
Contributed to the product definition of PUBG Mobile’s “Bruce” AI combat companion (600M+ downloads): combining LLM and reinforcement learning, drafted the PRD supporting real-time voice command + tactical cooperation, and positioned it in GTM as the first collaborative AI character in mobile shooter games that players can command by voice.
Designed a tag-based user segmentation system driven by reading behavior — auto-tagging users and content, matching similar users with articles, and providing a foundation for precision-distribution scenarios.
围绕一家涉及中国头部餐饮连锁(星巴克中国 / 百胜中国 / 瑞幸)的战略 case,执行 高管薪酬对标,横跨多层管理级别梳理薪酬结构与激励模式。
整合来自年报、KJRC 备案、专家访谈等碎片化数据源,构建可比薪酬模型,验证关键投资假设,识别消费零售板块的机会点。
For a strategic case involving China’s leading F&B chains (Starbucks China / Yum China / Luckin), conducted executive compensation benchmarking, analyzing compensation structures across management levels.
Synthesized fragmented data from annual reports, KJRC filings, and expert interviews to build compensation models — validating critical investment hypotheses and identifying opportunities in the consumer retail sector.
设计游戏化系统(虚拟宠物 + 抽取玩法):定义经济模型、货币回收路径与里程碑节奏,上线后沉默用户转活跃提升 191%、首页 DAU +35%、两月留存 +73%。
独立 pitch 并落地玩家人格测试活动(腾讯游戏学院周年纪念):从 PRD、前端实现到数据埋点全链路由我负责,打通 PV→Share 漏斗;20 天参与 20,000+,后被腾讯未成年人保护团队复用为通用玩法框架。
参与 VALORANT Mobile 上线活动策略:以玩家行为分析驱动预约活动设计,助力预约量突破 7,000 万,沉淀为可复用的上线打法手册。
内部 Game Jam 作为 3 人小队的 Producer & Designer 产出合作节奏游戏 OH MY BOSS,20 支队伍中拿下第 3,开幕试玩覆盖 1,300+ 员工。
Designed a gamification system (virtual pet + gacha): defined the economy model, sink paths and milestone pacing. Post-launch it lifted silent-to-active conversion by 191%, homepage DAU by +35%, and 2-month retention by +73%.
Independently pitched and shipped a player personality-test live-op for Tencent Game Institute’s anniversary — owned the full chain from PRD, front-end implementation to analytics instrumentation, closing the PV→Share funnel. 20,000+ participants in 20 days; later adopted by Tencent’s Minor Protection team as a reusable gameplay template.
Contributed to VALORANT Mobile’s launch live-ops strategy: used player-behavior analysis to shape the pre-registration activity, helping reservations surpass 70M. Distilled into a reusable launch playbook.
At an internal Game Jam, served as Producer & Designer in a 3-person team and shipped the cooperative rhythm game OH MY BOSS — placed 3rd out of 20 teams, opening-day play covered 1,300+ employees.
完成 15+ 次利益相关方深度访谈,挖掘消费者行为变化,直接支撑内容规划与用户互动策略。
覆盖 本地选举、科技展会、文化节庆 等关键事件的多媒体报道,确保与编辑部的叙事目标对齐;将田野观察转化为战略建议,提升本地相关性与品牌共鸣。
聚焦 中国企业的海外本地化进程——从安踏在比弗利山庄的首店落子,到洛杉矶山火与社会运动等社区议题,在华语与英语读者之间搭建桥梁。
Conducted 15+ stakeholder conversations to uncover shifts in consumer behavior, directly informing content planning and engagement strategies.
Created multimedia coverage of key events (e.g., local elections, tech expos, cultural festivals), ensuring alignment with organizational messaging goals. Converted field-level observations into strategic recommendations, boosting local relevance and brand resonance.
Focused on Chinese enterprises’ overseas localization — from Anta’s debut in Beverly Hills to community issues like the LA wildfires and social movements — bridging Chinese and English-speaking readerships.
独立主导 himentor 微信小程序 从 0 到 1 的开发——覆盖需求定义、交互设计、前端实现到后端联调;技术栈 微信小程序原生框架(WXML / WXSS / JS)+ Node.js 后端服务 + 云数据库,负责核心页面、用户体系与导师-学员匹配流程的全链路落地。
设计并产出品牌宣传内容体系:定义视觉语言、撰写 copywriting、产出物料套组,为小程序冷启动建立内容基础。
搭建并运营 小红书产品内容矩阵——多账号定位分层(产品号 / 导师号 / 学员故事号),制定选题节奏与 hashtag 策略,将小红书流量向小程序用户池沉淀,形成可复制的增长打法。
Independently led end-to-end development of the himentor WeChat Mini-Program — from requirement definition, interaction design, and front-end implementation to back-end integration. Tech stack: WeChat Mini-Program framework (WXML / WXSS / JS) + Node.js backend + cloud database — shipped core pages, the user account system, and the mentor-mentee matching flow.
Designed and produced the full brand content system: defined visual language, wrote copy, and delivered asset kits to bootstrap the mini-program’s cold start.
Built and operated a Xiaohongshu product matrix — multi-account segmentation (product / mentor / mentee-story), established content cadence and hashtag strategy, and funneled Xiaohongshu traffic into the mini-program user base, forming a repeatable growth playbook.
参与 2022 全球数字经济大会 的一线采访与现场报道,输出多篇稿件与现场记录,服务于新华网数字经济专题的内容池。
主持 / 协调分论坛环节并参与内容创作,配合编辑部完成主题设计、嘉宾沟通、议程把控与稿件把关,确保现场内容与传播节奏一致。
为 西藏自治区旅游发展厅 项目起草招标方案——从需求调研、竞品对标到预算结构撰写,独立交付可直接提报的商务文档。
担任新华网原创视频栏目 《健康解码》 的剪辑师,完成多期节目的后期制作(粗剪、精剪、字幕、音画同步、包装输出),并配合美术团队使用 Adobe Illustrator 产出节目视觉素材。
Reported on the 2022 Global Digital Economy Conference — conducted on-site interviews and produced multiple stories for Xinhuanet’s digital-economy coverage.
Moderated and coordinated breakout sessions while contributing to content creation — working with editorial on theme design, guest outreach, agenda control, and copy review to keep on-site content aligned with the broadcast cadence.
Drafted tender proposals for the Tibet Autonomous Region Tourism Bureau project — from needs analysis and competitive benchmarking to budget structuring — independently delivering submission-ready business documents.
Served as video editor for Xinhuanet’s original program “Health Decoding” — handled full post-production (rough cut, fine cut, subtitles, audio-video sync, packaging) across multiple episodes, and produced program visual assets with Adobe Illustrator alongside the art team.
精选项目 Selected Work
一个把「勇哥餐饮创业说」方法论工程化为 Agent Skill 的餐饮创业决策系统:包含 9 篇方法论语料、30+ 真实案例、保本线计算器、快招识别器和街景 360° 选址打分模型。
基于早期对局数据的英雄联盟胜负预测:使用 6 种机器学习模型分析 9,879 场钻石段位比赛,以 72% 准确率预测 10 分钟后胜负走向。
你正在看的这个站点。基于 Astro + Tailwind + MDX,静态部署到 GitHub Pages。
想法与笔记 Writing
为什么我选择 Astro 搭建个人站
从 Next.js、Hexo、Hugo 对比到 Astro 的最终选择,以及 Content Collections 带来的开发体验。
Hello, world
这是第一篇示例文章,介绍了本站点的写作工作流与 Markdown 支持的一些常见语法。
在做了一周"Skill作家"后,我发现AI爱看这样的文章
花两天读了100篇游戏技术文章,一篇篇喂给 skill-creator 转化成 AI 能执行的"能力包"。在第14个 Skill 处,我发现了一个让人坐不住的规律:不是所有文章都能变成好 Skill——但我们可以用"换皮测试"一招判断。