温思源 · Aaron Wen About
产品经理 Product Manager
你好,我是温思源(Aaron Wen),来自北京东城,就读于加州大学洛杉矶分校(UCLA)。我聚焦游戏产品、AI 原生应用与数据驱动增长,具备 TikTok、腾讯游戏等产品实践经历。
驱动我做产品的,是两个挺朴素的问题:游戏为什么能让人愿意一直留下来,AI 产品要怎样才能真正被用起来。
过去在 TikTok(产品基础设施 · 客服平台)、 腾讯美洲(IEGG) 和 腾讯 互动娱乐事业群(自研体系管理部) 做过产品实习,也在 贝恩 与 世嘉 参与过消费零售与游戏市场方向的战略分析项目,涉及智能客服 AI 评估体系、AI 能力聚合平台、手游 AI 战斗伙伴、游戏化系统、上线活动策略、高管薪酬对标、GaaS 竞品研究等方向。
我相信好产品是"把复杂系统变得一目了然"这件事的结果——在定义之前先把用户和系统都看懂,然后用最少的概念把事情讲清楚。
好了,首页和上面这些,应该已经让你看够了"班味"十足的内容。剩下的,是更私人的部分:
我的爱好是 ACGN。最喜欢的动漫是 《银魂》 和 《JOJO 的奇妙冒险》 ——尤其是 《不灭钻石》 那一部;最喜欢的游戏是 《我的世界》、 《怪物猎人:世界》 和 《泰拉瑞亚》 ,也喜欢 《明日方舟》 和 《命运-冠位指定》 。最喜欢的宝可梦是 仙子伊布、 耿鬼 和 快龙 。
我也很喜欢健身,最自豪的数字是卧推 135kg(约 298 lb)。
这些大概就是工作之外,真正能让我兴奋起来的东西。
Hi, I'm Aaron Wen, originally from Dongcheng, Beijing, and a student at University of California, Los Angeles (UCLA). I focus on game products, AI-native applications, and data-driven growth, with product experience across TikTok and Tencent Games.
What actually drives my product work comes down to two plain questions: why do games make people want to stick around, and what does it actually take for an AI product to get used.
Previously I interned as a PM at TikTok (Product Infrastructure · Customer Service Platform), Tencent America (IEGG), and Tencent IEG (R&D System Management Department), and contributed to strategy projects in consumer retail and gaming at Bain and Sega — spanning AI-driven customer service evaluation systems, AI capability platforms, mobile-game AI combat companions, gamification, launch live-ops, executive compensation benchmarking, and GaaS competitive research.
I believe great products are the result of one thing: making complex systems feel obvious. Understand the user and the system before defining anything, then explain it with the fewest concepts possible.
Okay — between the homepage and everything above, you've probably had enough of the "corporate" version of me. Here's the rest:
I'm an ACGN kid at heart. My favorite anime are Gintama and JoJo's Bizarre Adventure — especially Diamond Is Unbreakable . My favorite games are Minecraft, Monster Hunter: World, and Terraria , and I'm also into Arknights and Fate/Grand Order . My favorite Pokémon are Sylveon, Gengar, and Dragonite .
I'm also into lifting — happy to brag that my bench press sits at 135kg (~298 lb).
That's roughly what actually gets me excited outside of work.
Want to chat? Reach me by email, LinkedIn, or WeChat (Miletlover_2026zwhy).
技能矩阵 Stack
- — PRD 撰写
- — 复盘(Post-Mortem)
- — 竞品分析
- — 用户研究
- — 路线图规划
- — AI 原生产品经理工作流(Claude Code / Cursor / MCP)
- — Figma · Jira · Linear · Asana · Notion · Miro · Slack
- — PRD writing
- — Post-Mortems
- — Competitive analysis
- — User research
- — Roadmapping
- — AI-native PM workflow (Claude Code / Cursor / MCP)
- — Figma · Jira · Linear · Asana · Notion · Miro · Slack
- — SQL
- — Python(Pandas / Scikit-learn / PyTorch)
- — R
- — Tableau
- — Excel
- — A/B 测试
- — 漏斗分析
- — SQL
- — Python (Pandas / Scikit-learn / PyTorch)
- — R
- — Tableau
- — Excel
- — A/B Testing
- — Funnel analysis
- — 手游 KPI(DAU / ARPU / 留存 / 转化)
- — 线上运营设计
- — 活动与礼包设计
- — 任务系统设计
- — 游戏经济建模
- — 玩家分层
- — 敏捷开发
- — Unity · Godot · UE5
- — Mobile game KPIs (DAU / ARPU / Retention / Conversion)
- — Live-Ops design
- — Event & offer design
- — Quest design
- — Game economy modeling
- — Player segmentation
- — Agile
- — Unity · Godot · UE5
- — C++
- — 数据结构与算法
- — Python
- — R
- — PyTorch · Scikit-learn
- — Git
- — HTML/CSS
- — C++
- — Data Structures & Algorithms
- — Python
- — R
- — PyTorch · Scikit-learn
- — Git
- — HTML/CSS